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pixelmon 如何确定觉醒力量的属性 觉醒火6v如何实现

Post on 2021-11-09 51 0

觉醒力量的属性和个体值挂钩的,个体值指定项目是奇数还是偶数,就对应了个体值
而且,有个特殊的地方就是,培育的精灵除非被修改了个体值,不然觉醒属性不会变的,如果是使用王冠修改了能力值,觉醒属性也不会变,所以,比如自爆磁怪的觉醒火,并且能力值6v是可以实现的
下面是各个个体值对应的觉醒属性(以个体30和31为例,其实只看奇偶数)
——属性(属性)——
HP,物攻,防御,速度,特攻,特防
——觉醒草(GRASS)——
31,30,31,31,30,31
31,31,30,31,30,31
30,31,31,31,30,31
30,30,31,31,30,31
30,31,30,31,30,31
——觉醒火(FIRE)——
31,30,31,30,30,31
31,31,30,30,30,31
30,31,30,30,30,31
30,30,31,30,30,31
——觉醒水(WATER)——
31,31,31,30,30,31
30,31,31,30,30,31
30,30,30,31,30,31
31,30,30,31,30,31
——觉醒电(ELECTRIC)——
31,31,31,31,30,31
31,30,30,30,31,31
30,31,30,30,31,31
30,30,30,30,31,31
——觉醒冰(ICE)——
31,31,31,30,31,31
31,30,30,31,31,31
30,30,30,31,31,31
30,31,30,31,31,31
——觉醒超(PSYCHIC)——
31,30,31,30,31,31
31,31,30,30,31,31
30,31,31,30,31,31
30,30,31,30,31,31
——觉醒恶(DARK)——
31,31,31,31,31,31
——觉醒龙(DRAGON)——
31,30,31,31,31,31
31,31,30,31,31,31
30,31,31,31,31,31
30,30,31,31,31,31
——觉醒飞(FLYING)——
31,31,31,30,30,30
30,30,30,31,30,30
31,30,31,30,30,30
30,31,31,30,30,30
——觉醒格(FIGHTING)——
31,31,30,30,30,30
30,30,31,30,30,30
30,30,30,30,30,30
31,30,30,30,30,30
30,31,30,30,30,30
——觉醒虫(BUG)——
31,31,31,30,31,30
31,30,30,31,31,30
31,30,31,30,31,30
30,31,31,30,31,30
30,30,30,31,31,30
——觉醒地(GROUND)——
31,31,31,31,30,30
31,30,31,31,30,30
30,31,31,31,30,30
30,30,30,30,31,30
——觉醒岩(ROCK)——
31,31,30,30,31,30
30,30,31,30,31,30
31,30,30,30,31,30
30,31,30,30,31,30
——觉醒毒(POISON)——
31,31,30,31,30,30
31,30,30,31,30,30
30,31,30,31,30,30
30,30,31,31,30,30
——觉醒鬼(GHOST)——
31,31,30,31,31,30
31,30,31,31,31,30
30,31,30,31,31,30
30,30,31,31,31,30
——觉醒钢(STEEL)——
31,31,31,31,31,30
30,31,31,31,31,30
30,30,30,30,30,31
31,30,30,30,30,31

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